![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
One more thought from yesterday's book review: in retrospect, Jane, Unlimited could make a good LARP; some aspects of the worldbuilding might be a little tricky to do, but much of it would work. This might not be that surprising since it was originally written as interactive fiction, but also it has a good ensemble cast of interesting characters each with their own secrets. If it were actually played as a LARP, I think the players would come up with all sorts of genre-crossing solutions to their problems that would be far more awesome than anything in the actual book.
This is not the first time I've encountered a piece of fiction that felt LARPy to me, so I thought I'd explain what aspects can make a story feel LARPy to me, and give some examples. (I am an occasional LARPer: my social circle from college included a bunch of people who did LARPs, though I didn't get into it until the end of college and since have only done it when it's been convenient to me.)
Readers: have you ever read(/watched) stories that particularly felt like LARPs/RPGs/other sorts of games? What aspects of the story gave them that feel? How did it affect your enjoyment of the story?
This is not the first time I've encountered a piece of fiction that felt LARPy to me, so I thought I'd explain what aspects can make a story feel LARPy to me, and give some examples. (I am an occasional LARPer: my social circle from college included a bunch of people who did LARPs, though I didn't get into it until the end of college and since have only done it when it's been convenient to me.)
- Stories with a large cast of interesting characters whose concepts can be described in a few sentences. Especially if the book is more about giving them the chance to interact and develop than about a specific plot, e.g. Seanan McGuire's Every Heart a Doorway.
- Plot mechanics that feel particularly game-like, or that are particularly easy to implement in a LARP (e.g. the blank visas in Casablanca are totally a LARP item).
- Stories set in a mansion or other building/enclosed space, or which have a specified cast of characters (e.g. The Westing Game, which feels like it might be in dialogue with the murder mystery game genre, but appears to predate the murder mystery roleplaying game so maybe it's just in dialogue with Clue?)
- Certain types of tropes/genres that play well in LARPs: secret identities, hidden agendas, espionage, mystery, characters are absurdly rich and/or powerful.
- If in a genre that involves worldbuilding, types of worldbuilding/social structures that feel highly legible/easy to implement in games. The best example of this is Jasper Fforde's Shades of Gray, a dystopia in which characters are sorted into castes based on colors, and also wear badges showing their social status+how much credit they have in the social credit system. In fact, given that this is a post-apocalyptic setting where the best world map they have is the one from the game Risk, I like to think that the code of laws their society runs by must have originally been the rulebook for a dystopian RPG of some sort, perhaps an augmented reality game.
Readers: have you ever read(/watched) stories that particularly felt like LARPs/RPGs/other sorts of games? What aspects of the story gave them that feel? How did it affect your enjoyment of the story?